Delicious Jam in summary
A week later and I am staring at piece of A3 paper bearing, in bold black ink, the legend ‘Dave the Robot is curious about his sexuality’ and wondering quite how it all managed to go so right for our first Delicious Games Jam.
Last Sunday an utterly l33t group of bright young minds gathered in the Candid Cafe in Angel and proceeded to make a lot of noise talking and laughing about player actualisation, status conferral and bi-curious robots.
Assuming the challenge of building upon the +sum framework which now functions in full glorious SMS-O-Vision, we set about prototyping a new game in an afternoon.
Ultimately, like particularly well yeasted dough, we rose to that challenge. Producing a game which would utilise the +sum framework and serve to fulfill the remit of sneakily raising the Jen Ratio, a measure of the social well being of an environment designed by positive psychologist Dacher Keltner, of an area.
YOU CAN JOIN IN
Here’s something clever: We plan to realise this game design, culminating in a playtest a month or so from now. To get the full details of the current design, and to start having an influence over it’s progression, jump straight into the Google Doc we’ve got running - no sign in required. We’re currently in need of Mission Designers to fill out our games mission structure. To grok the full context of that phrase, jump in here.
the playlab London team.
playlab LONDON is a community of designers, artists, gamers and coders enthusiastic about deploying the technology of play to positive social effect.
Hey get in touch we'd like to say firstname.lastname@example.org
Use the arrow keys to look around.
Keep Me Company Company is built on the +sum framework and like +sum, KMCC was conceived as an engine for visualising, raising and sustaining an area's Jen ratio, a measure of the social well being of an environment designed by positive psychologist Dacher Keltner. Unlike +sum, KMCC provides a simple narrative frame to ease the player into the game, and a solid set of game play goals.
KMCC casts players as executives in company which profits from the social feats performed by it's employees. Those playing collect points ('bucks') which accumulate in a central pool to bolster the companies share in a fictional market, against competitors such as UnSociable inc. The game ends when the company has gathered 100% dominance of the market place.go back
The Keep Me Company Company is a radical non profit adventure in giving more value to doing positive things.
At playlab we are big fans of the idea that a game framework is a potent tool for affecting our behaviour. We created +sum as a technical framework which supports that goal.
+sum allows for the delivery of missions to players, and the ability for players to receive points, give points, share messages and collaborate on completing those missions.