Calling All Preservists
Time for some more delicious Jam. This time we’ll be playtesting our new festival game ‘Dogs and Monsters’. This is a get-out-of-your-chair-and-run-about-a-bit type of game:
We’ll be testing your wild monster herding skills, so if you’ve ever fancied yourself a bona-fide Hero then now is the time to discover how utterly realistic an assessment of your abilities that truly is.
We’ll be developing this game as we play, so this is a chance to get your game design hats on if you fancy it.
Bring yourself, wear shoes you don’t mind running around in, and probably some booze won’t go amiss. Meet us outside Hyde Park Corner station at 3pm on Sunday July 31st, or give us a call on 07939 418 828 if you’re running late. We’ll be playing until about 6pm. If it’s raining or the world is being otherwise unpleasantly English at us, we’ll go for a drink.
You can register with Eventbrite right here:
Loads of love,
the playlab London crew.
playlab LONDON is a community of designers, artists, gamers and coders enthusiastic about deploying the technology of play to positive social effect.
Hey get in touch we'd like to say firstname.lastname@example.org
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Keep Me Company Company is built on the +sum framework and like +sum, KMCC was conceived as an engine for visualising, raising and sustaining an area's Jen ratio, a measure of the social well being of an environment designed by positive psychologist Dacher Keltner. Unlike +sum, KMCC provides a simple narrative frame to ease the player into the game, and a solid set of game play goals.
KMCC casts players as executives in company which profits from the social feats performed by it's employees. Those playing collect points ('bucks') which accumulate in a central pool to bolster the companies share in a fictional market, against competitors such as UnSociable inc. The game ends when the company has gathered 100% dominance of the market place.go back
The Keep Me Company Company is a radical non profit adventure in giving more value to doing positive things.
At playlab we are big fans of the idea that a game framework is a potent tool for affecting our behaviour. We created +sum as a technical framework which supports that goal.
+sum allows for the delivery of missions to players, and the ability for players to receive points, give points, share messages and collaborate on completing those missions.